agent | Patch< ENV, AGENT, PATCH > | |
agent_count | Patch< ENV, AGENT, PATCH > | |
coords | Patch< ENV, AGENT, PATCH > | |
empty() | Patch< ENV, AGENT, PATCH > | inline |
empty() | Patch< ENV, AGENT, PATCH > | inline |
empty_neighbor(bool quiet=false) | Patch< ENV, AGENT, PATCH > | |
empty_neighbor(bool quiet=false) | Patch< ENV, AGENT, PATCH > | |
env | Patch< ENV, AGENT, PATCH > | |
find_neighbor_agents(bool include_self=true) | Patch< ENV, AGENT, PATCH > | |
find_neighbor_agents(bool include_self=true) | Patch< ENV, AGENT, PATCH > | |
get_agent() | Patch< ENV, AGENT, PATCH > | inline |
get_agent() | Patch< ENV, AGENT, PATCH > | inline |
index | Patch< ENV, AGENT, PATCH > | |
layer_index | Patch< ENV, AGENT, PATCH > | |
neighbors | Patch< ENV, AGENT, PATCH > | |
neighbors_indices | Patch< ENV, AGENT, PATCH > | |
on_border | Patch< ENV, AGENT, PATCH > | |
Patch(shared_ptr< ENV > env, MESH_ITEM mesh_item) | Patch< ENV, AGENT, PATCH > | inline |
Patch(shared_ptr< ENV > env, MESH_ITEM mesh_item) | Patch< ENV, AGENT, PATCH > | inline |
remove_agent() | Patch< ENV, AGENT, PATCH > | inline |
remove_agent() | Patch< ENV, AGENT, PATCH > | inline |
set_agent(shared_ptr< AGENT > agent) | Patch< ENV, AGENT, PATCH > | inline |
set_agent(shared_ptr< AGENT > agent) | Patch< ENV, AGENT, PATCH > | inline |
step() | Patch< ENV, AGENT, PATCH > | inlinevirtual |
step() | Patch< ENV, AGENT, PATCH > | inlinevirtual |
~Patch() | Patch< ENV, AGENT, PATCH > | inlinevirtual |
~Patch() | Patch< ENV, AGENT, PATCH > | inlinevirtual |