agent | Patch< Domain, Cell, Tissue > | |
agent_count | Patch< Domain, Cell, Tissue > | |
basePatch typedef | Tissue | |
coords | Patch< Domain, Cell, Tissue > | |
damage_center | Tissue | |
ECM | Tissue | |
empty() | Patch< Domain, Cell, Tissue > | inline |
empty() | Patch< Domain, Cell, Tissue > | inline |
empty_neighbor(bool quiet=false) | Patch< Domain, Cell, Tissue > | |
empty_neighbor(bool quiet=false) | Patch< Domain, Cell, Tissue > | |
env | Patch< Domain, Cell, Tissue > | |
find_neighbor_agents(bool include_self=true) | Patch< Domain, Cell, Tissue > | |
find_neighbor_agents(bool include_self=true) | Patch< Domain, Cell, Tissue > | |
get_agent() | Patch< Domain, Cell, Tissue > | inline |
get_agent() | Patch< Domain, Cell, Tissue > | inline |
index | Patch< Domain, Cell, Tissue > | |
layer_index | Patch< Domain, Cell, Tissue > | |
neighbors | Patch< Domain, Cell, Tissue > | |
neighbors_indices | Patch< Domain, Cell, Tissue > | |
on_border | Patch< Domain, Cell, Tissue > | |
Patch(shared_ptr< Domain > env, MESH_ITEM mesh_item) | Patch< Domain, Cell, Tissue > | inline |
Patch(shared_ptr< Domain > env, MESH_ITEM mesh_item) | Patch< Domain, Cell, Tissue > | inline |
remove_agent() | Patch< Domain, Cell, Tissue > | inline |
remove_agent() | Patch< Domain, Cell, Tissue > | inline |
set_agent(shared_ptr< Cell > agent) | Patch< Domain, Cell, Tissue > | inline |
set_agent(shared_ptr< Cell > agent) | Patch< Domain, Cell, Tissue > | inline |
setup() | Tissue | inline |
setup() | Tissue | inline |
step() | Patch< Domain, Cell, Tissue > | inlinevirtual |
step() | Patch< Domain, Cell, Tissue > | inlinevirtual |
Tissue(shared_ptr< Domain > env, MESH_ITEM mesh) | Tissue | inline |
Tissue(shared_ptr< Domain > env, MESH_ITEM mesh) | Tissue | inline |
~Patch() | Patch< Domain, Cell, Tissue > | inlinevirtual |
~Patch() | Patch< Domain, Cell, Tissue > | inlinevirtual |