agent | Patch< expEnv, expAgent, expPatch > | |
agent_count | Patch< expEnv, expAgent, expPatch > | |
coords | Patch< expEnv, expAgent, expPatch > | |
empty() | Patch< expEnv, expAgent, expPatch > | inline |
empty() | Patch< expEnv, expAgent, expPatch > | inline |
empty_neighbor(bool quiet=false) | Patch< expEnv, expAgent, expPatch > | |
empty_neighbor(bool quiet=false) | Patch< expEnv, expAgent, expPatch > | |
env | Patch< expEnv, expAgent, expPatch > | |
expPatch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | expPatch | inline |
expPatch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | expPatch | inline |
find_neighbor_agents(bool include_self=true) | Patch< expEnv, expAgent, expPatch > | |
find_neighbor_agents(bool include_self=true) | Patch< expEnv, expAgent, expPatch > | |
get_agent() | Patch< expEnv, expAgent, expPatch > | inline |
get_agent() | Patch< expEnv, expAgent, expPatch > | inline |
index | Patch< expEnv, expAgent, expPatch > | |
layer_index | Patch< expEnv, expAgent, expPatch > | |
neighbors | Patch< expEnv, expAgent, expPatch > | |
neighbors_indices | Patch< expEnv, expAgent, expPatch > | |
on_border | Patch< expEnv, expAgent, expPatch > | |
Patch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | Patch< expEnv, expAgent, expPatch > | inline |
Patch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | Patch< expEnv, expAgent, expPatch > | inline |
remove_agent() | Patch< expEnv, expAgent, expPatch > | inline |
remove_agent() | Patch< expEnv, expAgent, expPatch > | inline |
set_agent(shared_ptr< expAgent > agent) | Patch< expEnv, expAgent, expPatch > | inline |
set_agent(shared_ptr< expAgent > agent) | Patch< expEnv, expAgent, expPatch > | inline |
step() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |
step() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |
~Patch() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |
~Patch() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |