| agent | Patch< expEnv, expAgent, expPatch > | |
| agent_count | Patch< expEnv, expAgent, expPatch > | |
| coords | Patch< expEnv, expAgent, expPatch > | |
| empty() | Patch< expEnv, expAgent, expPatch > | inline |
| empty() | Patch< expEnv, expAgent, expPatch > | inline |
| empty_neighbor(bool quiet=false) | Patch< expEnv, expAgent, expPatch > | |
| empty_neighbor(bool quiet=false) | Patch< expEnv, expAgent, expPatch > | |
| env | Patch< expEnv, expAgent, expPatch > | |
| expPatch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | expPatch | inline |
| expPatch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | expPatch | inline |
| find_neighbor_agents(bool include_self=true) | Patch< expEnv, expAgent, expPatch > | |
| find_neighbor_agents(bool include_self=true) | Patch< expEnv, expAgent, expPatch > | |
| get_agent() | Patch< expEnv, expAgent, expPatch > | inline |
| get_agent() | Patch< expEnv, expAgent, expPatch > | inline |
| index | Patch< expEnv, expAgent, expPatch > | |
| layer_index | Patch< expEnv, expAgent, expPatch > | |
| neighbors | Patch< expEnv, expAgent, expPatch > | |
| neighbors_indices | Patch< expEnv, expAgent, expPatch > | |
| on_border | Patch< expEnv, expAgent, expPatch > | |
| Patch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | Patch< expEnv, expAgent, expPatch > | inline |
| Patch(shared_ptr< expEnv > env, MESH_ITEM mesh_item) | Patch< expEnv, expAgent, expPatch > | inline |
| remove_agent() | Patch< expEnv, expAgent, expPatch > | inline |
| remove_agent() | Patch< expEnv, expAgent, expPatch > | inline |
| set_agent(shared_ptr< expAgent > agent) | Patch< expEnv, expAgent, expPatch > | inline |
| set_agent(shared_ptr< expAgent > agent) | Patch< expEnv, expAgent, expPatch > | inline |
| step() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |
| step() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |
| ~Patch() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |
| ~Patch() | Patch< expEnv, expAgent, expPatch > | inlinevirtual |