Base class for Agent.  
 More...
#include <bases.h>
|  | 
|  | Agent (shared_ptr< ENV > env, string class_name) | 
|  | 
| virtual | ~Agent () | 
|  | 
| virtual void | step () | 
|  | 
| virtual void | inherit (shared_ptr< AGENT > father) | 
|  | To define agent behavior.  More... 
 | 
|  | 
| virtual void | update () | 
|  | To define inheritage.  More... 
 | 
|  | 
| void | move (shared_ptr< PATCH > dest, bool quiet=false) | 
|  | Moves the agent to the given destination patch.  More... 
 | 
|  | 
| void | order_hatch (shared_ptr< PATCH > patch=nullptr, bool inherit=false, bool quiet=false, bool reset=false) | 
|  | Orders agent to hatch. This will execute during Env::update.  More...
 | 
|  | 
| void | order_move (shared_ptr< PATCH > patch=nullptr, bool quiet=false, bool reset=false) | 
|  | Orders agent to move. This will execute during Env::update.  More...
 | 
|  | 
| void | order_switch (string to) | 
|  | 
| void | reset_hatch () | 
|  | Orders agent to switch to another agent. This will execute during Env::update.  More...
 | 
|  | 
| void | reset_move () | 
|  | 
| void | reset_switch () | 
|  | 
|  | Agent (shared_ptr< ENV > env, string class_name) | 
|  | 
| virtual | ~Agent () | 
|  | 
| virtual void | step () | 
|  | 
| virtual void | inherit (shared_ptr< AGENT > father) | 
|  | To define agent behavior.  More... 
 | 
|  | 
| virtual void | update () | 
|  | To define inheritage.  More... 
 | 
|  | 
| void | move (shared_ptr< PATCH > dest, bool quiet=false) | 
|  | Moves the agent to the given destination patch.  More... 
 | 
|  | 
| void | order_hatch (shared_ptr< PATCH > patch=nullptr, bool inherit=false, bool quiet=false, bool reset=false) | 
|  | Orders agent to hatch. This will execute during Env::update.  More...
 | 
|  | 
| void | order_move (shared_ptr< PATCH > patch=nullptr, bool quiet=false, bool reset=false) | 
|  | Orders agent to move. This will execute during Env::update.  More...
 | 
|  | 
| void | order_switch (string to) | 
|  | 
| void | reset_hatch () | 
|  | Orders agent to switch to another agent. This will execute during Env::update.  More...
 | 
|  | 
| void | reset_move () | 
|  | 
| void | reset_switch () | 
|  | 
|  | 
| std::pair< bool, std::string > | switch_info = std::make_pair(false,"") | 
|  | 
| HATCH_CONFIG< ENV, AGENT, PATCH > | _hatch = HATCH_CONFIG<ENV,AGENT,PATCH>() | 
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| MOVE_CONFIG< ENV, AGENT, PATCH > | _move = MOVE_CONFIG<ENV,AGENT,PATCH>() | 
|  | 
| SWITCH_CONFIG | _switch = SWITCH_CONFIG() | 
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| std::shared_ptr< PATCH > | patch | 
|  | Pointer to the residing patch.  More... 
 | 
|  | 
| std::shared_ptr< ENV > | env | 
|  | Pointer to the simulation world.  More... 
 | 
|  | 
| bool | disappear = false | 
|  | if set to true, the agent will be removed from the simulation. This will execute during Env::updateMore...
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|  | 
| string | class_name | 
|  | Unique ID of this class.  More... 
 | 
|  | 
| bool | has_patch = false | 
|  | Indicates if an agent residing on a patch.  More... 
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|  | 
template<class ENV, class AGENT, class PATCH>
struct Agent< ENV, AGENT, PATCH >
Base class for Agent. 
Agent class simulates movable objects 
Definition at line 103 of file bases.h.
◆ Agent() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | Agent< ENV, AGENT, PATCH >::Agent | ( | shared_ptr< ENV > | env, |  
          |  |  | string | class_name |  
          |  | ) |  |  |  | inline | 
 
 
◆ ~Agent() [1/2]
template<class ENV , class AGENT , class PATCH > 
 
 
◆ Agent() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | Agent< ENV, AGENT, PATCH >::Agent | ( | shared_ptr< ENV > | env, |  
          |  |  | string | class_name |  
          |  | ) |  |  |  | inline | 
 
 
◆ ~Agent() [2/2]
template<class ENV , class AGENT , class PATCH > 
 
 
◆ inherit() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
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          | virtual void Agent< ENV, AGENT, PATCH >::inherit | ( | shared_ptr< AGENT > | father | ) |  |  | inlinevirtual | 
 
To define agent behavior. 
Definition at line 113 of file bases.h.
 
 
◆ inherit() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
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          | virtual void Agent< ENV, AGENT, PATCH >::inherit | ( | shared_ptr< AGENT > | father | ) |  |  | inlinevirtual | 
 
To define agent behavior. 
Definition at line 113 of file bases.h.
 
 
◆ move() [1/2]
template<class ENV , class AGENT , class PATCH > 
      
        
          | void Agent< ENV, AGENT, PATCH >::move | ( | shared_ptr< PATCH > | dest, | 
        
          |  |  | bool | quiet = false | 
        
          |  | ) |  |  | 
      
 
Moves the agent to the given destination patch. 
 
 
◆ move() [2/2]
template<class ENV , class AGENT , class PATCH > 
      
        
          | void Agent< ENV, AGENT, PATCH >::move | ( | shared_ptr< PATCH > | dest, | 
        
          |  |  | bool | quiet = false | 
        
          |  | ) |  |  | 
      
 
Moves the agent to the given destination patch. 
 
 
◆ order_hatch() [1/2]
template<class ENV , class AGENT , class PATCH > 
      
        
          | void Agent< ENV, AGENT, PATCH >::order_hatch | ( | shared_ptr< PATCH > | patch = nullptr, | 
        
          |  |  | bool | inherit = false, | 
        
          |  |  | bool | quiet = false, | 
        
          |  |  | bool | reset = false | 
        
          |  | ) |  |  | 
      
 
Orders agent to hatch. This will execute during Env::update. 
 
 
◆ order_hatch() [2/2]
template<class ENV , class AGENT , class PATCH > 
      
        
          | void Agent< ENV, AGENT, PATCH >::order_hatch | ( | shared_ptr< PATCH > | patch = nullptr, | 
        
          |  |  | bool | inherit = false, | 
        
          |  |  | bool | quiet = false, | 
        
          |  |  | bool | reset = false | 
        
          |  | ) |  |  | 
      
 
Orders agent to hatch. This will execute during Env::update. 
 
 
◆ order_move() [1/2]
template<class ENV , class AGENT , class PATCH > 
      
        
          | void Agent< ENV, AGENT, PATCH >::order_move | ( | shared_ptr< PATCH > | patch = nullptr, | 
        
          |  |  | bool | quiet = false, | 
        
          |  |  | bool | reset = false | 
        
          |  | ) |  |  | 
      
 
Orders agent to move. This will execute during Env::update. 
 
 
◆ order_move() [2/2]
template<class ENV , class AGENT , class PATCH > 
      
        
          | void Agent< ENV, AGENT, PATCH >::order_move | ( | shared_ptr< PATCH > | patch = nullptr, | 
        
          |  |  | bool | quiet = false, | 
        
          |  |  | bool | reset = false | 
        
          |  | ) |  |  | 
      
 
Orders agent to move. This will execute during Env::update. 
 
 
◆ order_switch() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::order_switch | ( | string | to | ) |  |  | inline | 
 
 
◆ order_switch() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::order_switch | ( | string | to | ) |  |  | inline | 
 
 
◆ reset_hatch() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::reset_hatch | ( |  | ) |  |  | inline | 
 
Orders agent to switch to another agent. This will execute during Env::update. 
Definition at line 126 of file bases.h.
 
 
◆ reset_hatch() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::reset_hatch | ( |  | ) |  |  | inline | 
 
Orders agent to switch to another agent. This will execute during Env::update. 
Definition at line 126 of file bases.h.
 
 
◆ reset_move() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::reset_move | ( |  | ) |  |  | inline | 
 
 
◆ reset_move() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::reset_move | ( |  | ) |  |  | inline | 
 
 
◆ reset_switch() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::reset_switch | ( |  | ) |  |  | inline | 
 
 
◆ reset_switch() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | void Agent< ENV, AGENT, PATCH >::reset_switch | ( |  | ) |  |  | inline | 
 
 
◆ step() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | virtual void Agent< ENV, AGENT, PATCH >::step | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ step() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | virtual void Agent< ENV, AGENT, PATCH >::step | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ update() [1/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | virtual void Agent< ENV, AGENT, PATCH >::update | ( |  | ) |  |  | inlinevirtual | 
 
To define inheritage. 
Reimplemented in Cell, and Cell.
Definition at line 116 of file bases.h.
 
 
◆ update() [2/2]
template<class ENV , class AGENT , class PATCH > 
  
  | 
        
          | virtual void Agent< ENV, AGENT, PATCH >::update | ( |  | ) |  |  | inlinevirtual | 
 
To define inheritage. 
Reimplemented in Cell, and Cell.
Definition at line 116 of file bases.h.
 
 
◆ _hatch
template<class ENV , class AGENT , class PATCH > 
      
 
 
◆ _move
template<class ENV , class AGENT , class PATCH > 
      
 
 
◆ _switch
template<class ENV , class AGENT , class PATCH > 
      
 
 
◆ class_name
template<class ENV , class AGENT , class PATCH > 
      
        
          | string Agent< ENV, AGENT, PATCH >::class_name | 
      
 
Unique ID of this class. 
Definition at line 136 of file bases.h.
 
 
◆ disappear
template<class ENV , class AGENT , class PATCH > 
      
        
          | bool Agent< ENV, AGENT, PATCH >::disappear = false | 
      
 
if set to true, the agent will be removed from the simulation. This will execute during Env::update 
Definition at line 135 of file bases.h.
 
 
◆ env
template<class ENV , class AGENT , class PATCH > 
      
        
          | std::shared_ptr< ENV > Agent< ENV, AGENT, PATCH >::env | 
      
 
Pointer to the simulation world. 
Definition at line 134 of file bases.h.
 
 
◆ has_patch
template<class ENV , class AGENT , class PATCH > 
      
        
          | bool Agent< ENV, AGENT, PATCH >::has_patch = false | 
      
 
Indicates if an agent residing on a patch. 
Definition at line 137 of file bases.h.
 
 
◆ patch
template<class ENV , class AGENT , class PATCH > 
      
        
          | std::shared_ptr< PATCH > Agent< ENV, AGENT, PATCH >::patch | 
      
 
Pointer to the residing patch. 
Definition at line 133 of file bases.h.
 
 
◆ switch_info
template<class ENV , class AGENT , class PATCH > 
      
        
          | std::pair< bool, std::string > Agent< ENV, AGENT, PATCH >::switch_info = std::make_pair(false,"") | 
      
 
 
The documentation for this struct was generated from the following file:
- /Users/matin/Downloads/testProjs/CppyABM/include/cppyabm/bases.h